Compliance Guidelines
In order to keep our aerial arts competition fair, safe, and consistent, all participants are expected to follow the rules outlined in our guidelines. This page explains the General Point Deductions that apply to all competitors, as well as the Mandatory Skills and Prohibited Skills required for each competitive division. By understanding these rules in advance, you can avoid penalties and ensure your performance is judged at its full potential.
Competition | Infractions & Deductions
Division Eligibility
The WCAAF Competition Compliance Guidelines are designed to promote fairness, safety, and progressive skill development across all competitive divisions.
Each division establishes both Mandatory Skills and Prohibited Skills.
- Mandatory Skills define the minimum technical requirements expected for each division.
- Prohibited Skills define the maximum allowable technical level for each division.
Competitors must meet the minimum training experience and/or training hour requirements and perform within the compliance level of their registered division.
The skills listed in these Guidelines are representative and are not intended to be exhaustive. As aerial arts continue to evolve, the Compliance Committee may determine that a skill or variation is non-compliant if its technical characteristics exceed the intended compliance level of the registered division.
Competitors who wish to perform skills beyond their division’s compliance level may request to upgrade to the next division no later than October 1. Once registered, competitors may upgrade, but may not downgrade after registration.
General Point Deductions
The following are general point deductions that apply to ALL contestants, regardless of skill level. Please read carefully and adapt your routines accordingly.
Vertical Space
Automatically adjusted based on level. Please note for reference.
Novice: 15 ft Max
All Other Levels: Up to 18 ft
Act Duration
Compliance officers will time the routine in case of excessive overtime and note this on the comment section. Routine time includes set up on apparatus prior to music starting as well as dismounting the apparatus.
NOTE: Individual Routines: 2-3 minutes. Duo Routines: 4 minutes. Group Routines: 5 minutes
5pts | Over 6-10 seconds
8pts | 11-15 seconds
10pts | Over 16 seconds
Costume
5pts | No clearance on the face when inverted
10pts | Costume entanglement with apparatus
10pts | Costume with inadequate coverage
Cue Lifts
Cue lifts are only allowed in the Amateur, Elite, and Professional levels. The coach or other pre-authorized person is required to be beside our WCAAF operator provide lifting cues during the entirety of the routine. Novice competitors are not allowed to be lifted and shall receive a 5 point infraction for each lift.
5pts | Per each lift cue in Novice level
Mat Coverage
5pts | Mat issue resulting in medium coverage (specifically if forgotten to inform WCAAF staff beforehand)
5pts | Single occurrence of contestant going beyond six (6) feet radius
10pts | Excessive/multiple occurrence of contestant going beyond mat coverage
Aerial Percentage Content (APC)
APC of routine must be at 85%
5pts | 15-20% non aerial content
10pts | Over 20% non aerial content
Execution Skills
5-10pts | Any situation where the contestant keeps repeating the skill or executing a skill way longer than normal in an attempt to complete the skill, but at the same time poses an unsafe condition or compromising his/ her or the audience safety, depending on the gravity it imposed.
In situations where in the Amateur and above levels, they get entangled due to an incorrect exit in any lock – this will be considered an infraction – due to non-mastery of the skill. For the infraction to take place, the entanglement must be a serious one that can cause safety concerns.
In situations where a range of point deduction is noted, it is the position of the organization to default to the lowest infraction unless an exceeding gravity may compromise the safety of the contestant.
Delay
10pts | Over 2 minute delay caused by the contestant including music change and/or other factors
No Show at Designated Schedule
10pts | When a contestant is not present on the designated call time or at the time they are scheduled to perform. Compliance will be informed or will note of any contestant that has been skipped.
Props
10pts | No props allowed. Deduction for non-compliance.
Vertical Clearance of Act
5pts |If their head ALMOST touches the mat.
10pts | If their head or any part of their body hits the mat unintentionally. For example, from a drop or when performing momentum skills due to a miscalculation of height requirement.
Infractions per Skill Level
Each competitive division has a set of Mandatory Skills (minimum technical requirements) and Prohibited Skills (maximum allowable technical level). Failure to demonstrate a required skill or the performance of a prohibited skill will result in the applicable Compliance Deduction(s).
NOTE: Consecutive is defined as no pause or hold.
General
8pts | Exaggerated swings, orbiting or uncontrolled spinning movements that significantly affect the balance, grip and safety.
8pts | Any skill or skill variation that exceeds the intended compliance level of the Novice Division. Please submit a video if you are unsure of a particular skill.
Competitors should demonstrate foundational aerial technique, control, and proper execution. Skills should emphasize strength development, body awareness, and clean transitions rather than advanced momentum, dynamic loading, or complex sequencing.
Mandatory Skills
5pts | Basic Footlocks (Standard or Russian)
5pts | Stand Alone Single Drop/ Roll/ Dive
Or if the preparation is stacked – there should be a pause in between one to the next.
5pts | Basic entrances, wraps and inversions
Examples of entrances include crossback (from an invert leg crochet), hipkeys, hiplocks, S-wrap/ Waistlocks. Please avoid fancy entrances so that the judge can determine the contestant’s foundation.
Prohibited Moves
The prohibited skills listed are examples and are not intended to represent every possible variation. A skill may be considered non-compliant if its technical characteristics, dynamic loading, rotational complexity, strength requirement, or overall difficulty exceed the intended level, even if the specific skill is not listed.
8pts | Any Apparatus
- Neck Hang or other similar skills or variations that are beyond the Novice level.
- Open Reverse Flag/ Meathook
- Any stacked (double or consecutive) skill, including Drop, Rolls, Slide or combination of these if executed without a pause or controlled reset in between
- Advanced dynamic release skills
- Catch-and-release skills
- Skills requiring significant momentum generation or dynamic loading
- Elbow rolls, Hip Rolls and similar advanced rolling skills
8pts | Hoop
- Ankle or Heel Hang or with Spins (any variation) unless with hand or elbow support/ contact
8pts | Horizontal Apparatus– Hoop, Trapeze and any Bar or Circular shaped Apparatus:
- An open drop/roll initiated from the sling/ spanset or rope and landing below the lower bar.
- Any crock or handstand position, or other high level skills that are normally beyond Novice Level.
- Skills requiring advanced rotational control or momentum-based execution
Mandatory Skills
5pts | Drop/ Roll/ Dive
5pts | Flexibility skill or shape
5pts | Strength move
Strength may be demonstrated through inversions, controlled open positions, consecutive climbs, static holds, or other strength-based movements. If two consecutive climbs are performed, the strength requirement is considered satisfied. Contact AAA if you are unsure whether a skill meets this requirement.
8pts | Vertical Apparatus
- Single Invert Climb
- Drop/ Roll/ Dive: Minimum: 1 rotation Max: 2.5 rotation
5pts | Hammock or Similar (e.g. Sling/Spanset)
- Single Invert Climb
- Full Coverage of Apparatus
5pts | Horizontal Apparatus (Trapeze, Hoop and Any apparatus with circular shape or bar),
- Pullover – at least one (1)
8pts | All Apparatus
- At least one (1) Dynamic and one (1) Static element
- Movement cannot go beyond a six (6) feet radius
Prohibited Moves
8pts | All Apparatus
The following skills are considered beyond the intended Amateur compliance level:
- Catch-and-release skills involving significant slack, free-fall action, or high dynamic loading
- Multiple catch-and-release sequences or stacked releases
- Consecutive dynamic skills performed without a controlled pause, stabilization, or reset
- Release skills where difficulty is primarily created through momentum, speed, or force generation
- Multiple drops, rolls, dives, or dynamic skills combined into a continuous sequence
- Complete front or backward rotations (including flips/somersault-style movements)
- Twisting rotations combined with release, inversion, or flipping actions
- Multiple airborne rotations or changes of rotational direction within one sequence
- Skills requiring Elite/Professional-level dynamic strength and control
Clarification:
A dynamic element is permitted in the Amateur Division; however, dynamic skills should demonstrate controlled execution rather than excessive momentum, loading, or release-based difficulty.
Mandatory Skills
8pts | All Apparatus
- Dynamic movement, including momentum beats, swings (within 6ft radius), and spins
- Static Execution (no momentum assist)
5pts | Horizontal Apparatus (Trapeze, Hoop and Any apparatus with circular shape or bar):
- At least one (1) pullover
8pts | Horizontal Apparatus (Trapeze, Hoop and Any apparatus with circular shape or bar)
- Dynamic motion including spins and limited swings (6 ft radius limit)
8pts | Vertical Apparatus (except Hammock or Sling – Loop based):
- Two (2) consecutive (strictest definition) invert climb, e.g. straddle climb, knee climb, horizontal roll-up and variation of invert climbs
A second invert that goes directly to a wrap is considered completed. A hiplock climb (same side invert, hook pullup, meathook and swim-out/exit) is considered a stand alone invert. Performing this sequence twice does not satisfy the requirement for two consecutive invert climbs and will result in the applicable deduction.
Consecutive is defined as no pause or hold.
8pts | Hammock or Similar e.g. Sling/ Spanset, Straps:
- At least a Single Invert Climb PLUS any preparation, movement or wrap that covers the entire length of the apparatus
Prohibited Moves
8pts | All Apparatus
Skills may be considered BEYOND Elite compliance when they demonstrate:
- Multiple advanced release sequences requiring extreme dynamic loading
- Repeated catch-and-release combinations with minimal recovery or control
- Complex sequences combining multiple rotations, twists, and releases
- Skills where execution relies primarily on uncontrolled momentum rather than technical control
- Dangerous or unmastered variations that compromise safety
Mandatory Skills
8pts | All Apparatus
- Dynamic movement, including momentum beats, swings (within 6ft radius), and spins
- Static Execution (no momentum assist)
5pts | Horizontal Apparatus (Trapeze, Hoop and Any apparatus with circular shape or bar):
- At least one (1) pullover
8pts | Horizontal Apparatus (Trapeze, Hoop and Any apparatus with circular shape or bar)
- Dynamic motion including spins and limited swings (6 ft radius limit)
8pts | Hammock or Similar e.g. Sling/ Spanset, Straps:
- At least a Single Invert Climb PLUS any preparation, movement or wrap that covers the entire length of the apparatus
Prohibited Moves
Professional competitors are not subject to division-specific Prohibited Skills. However, all General Point Deductions and safety-related Compliance Guidelines remain in effect.
8pts | Safety Compliance
Deductions may apply for:
- Skills performed without demonstrated mastery
- Unsafe execution resulting in loss of control
- Dangerous rigging or apparatus use
- Movements creating an unsafe condition for the performer, staff, judges, or audience
Changing Skill Level
If you need to downgrade or verify your current skill level, fill out the skill verification form.
For further questions on any compliance rules, please email us at aerialartsamerica@gmail.com
